Book 3 of Realm of Tah'afajien series and prequel to Not Gods But Monsters will be available in trade paperback and eBook on November 13, 2018.
To go along with the expanded distribution of Not Gods But Monsters, the future addition of A Prison of Flesh for the same, and the upcoming release of Book 3, both Books 1 and 2 are now permanently discounted on the Kindle eBook marketplace.
Part the second, which goes after part the first. If you haven't read the first part, go here to get an idea of the steps taken to reach this point. At this stage, with the sky box and distant background elements close to completion, all work shifted to adding details to the foreground structures.
Before each book can be prepared for print, a cover illustration must be created. A lot of the time, this happens well in advance of a tangible release date. While the illustrative work for some of my other books has been largely character-focused, for this project I wanted to try something a little different.
For those of you following my Instagram account, you probably know I recently purchased Wacom Intuos tablet/pen in an attempt to work on more digital pieces. As someone whose spent multiple decades as an exclusively-physical media person, this took time, like relearning how to walk. In that time, I've pulled together a handful of various character and creature sketches.
Unlike my previous books, where there was sizable effort to produce support artwork as part of the world-building process, the development of The Fifth Era of Man took on a more minimalist approach. While there are no character illustrations, a small batch of sketches were created for some of the armor and weaponry found in the story.
One of the major elements of The Fifth Era of Man is the usage of semanifestures by the Progenitors known as Prae and Erudatta. This special ability, while having all the appearance of magic, is rooted in the experience of a highly-advanced scientific society.
Much like what was done for Not Gods But Monsters, a part of the pre-writing process was spent creating a visual representation of the world.